people have mentioned the similarities between the visual language of our concept and the aesthetic of military pillboxes. Although not intended, there is an undeniable similarity which needs consideration as to whether or not we wish to take this further, or distance our product from certain 'undesirable' connotations which come with the aesthetic.
Monday, 19 October 2009
Aestheic Consideration
people have mentioned the similarities between the visual language of our concept and the aesthetic of military pillboxes. Although not intended, there is an undeniable similarity which needs consideration as to whether or not we wish to take this further, or distance our product from certain 'undesirable' connotations which come with the aesthetic.
Thursday, 15 October 2009
Historic precident - Dan Graham
This work, entitled 'performance and stage set' by Dan Graham, consists of an audience and a cohort of musicians both facing a wall of two-way mirror. both the audience and the musicians can see each other and at the same time a wide angled camera is recording the entire room from behind the two groups of people - this is then displayed on a screen on the other side of the two way glass, meaning that they spectators can see themselves in reflection and a faint image of the entire room displayed behind the mirror. this means that the audience can - and must - view the musicians using the mirror instead of the usual way of looking directly at the musicians face.
Concept

part of the brief was to create a 'hide' or 'folly' to this end we have designed an enclosure which facilitates the observation of vulnerable parts of the body. the thinking behind it is that a person enters the box and becomes the focus of the public audience. View ports are dotted around the box in order for people to observe the subject, with or without the knowledge of the subject. in doing so the person within the box exposes parts of their body which they may not necessarily would want to show - certainly not in such a way which invites scrutiny.
Ambiguity

carrying on from the '21st century portrait' film we came across the film of david beckham sleeping, again it was about making the audience take a closer look at a modern day icon. by sowing david beckham in a state of vulnerability you humanize him and show that he is no different to anyone else. the most important thing we took from this video however was the thumbnail image of the video which was somewhat misleading - it was a close cropped image of beckhams arm and the folds of his skin - the image itself was highly ambiguous which meant you had to concentrate on it in order to deduce its actual subject matter.
Intitial Research

we began by looking into previous work centered around observing people. during this process we came across the work: 'a 21st century portrait' by Douglas Gordon and Philippe Parreno. the work itself is a film centered around Zinedine Zidane - a footballer who at the time was considered the most influential player in the world. as the title would suggest zidane is the only subject or 'character' in the film, and was interesting to us as it shows how we view things in different ways - and that in watching a football match in which Zidane is only a small part you see a football match but when you watch a player, you see a man, you see what that man does, how he reacts in certain situations and thus you gain a better understanding of who that man is.
Monday, 12 October 2009
Introductions
1. Collaboration Project
On Lookout: observing the everyday
Project brief
This project is intended to encourage risk and experimentation in your creative ideas. It should enable you to test and consider your research methods, development and production of a solution as a collaborative group. It should also challenge you in how you manage contrasting forms of knowledge for your practice
Primary knowledge and inspiration is achieved through the observation and experience of things. We can gain understanding through this activity but how do we then document and communicate this knowledge? This knowledge can be technically, qualitively, quantitatively or narratively communicated. It can be textual or visually represented - metaphor, reportage, analogy, narrative etc.
Your task is to merge experience and knowledge so bridging the gap between the activities of our everyday environment and knowledge in such a way that we will be able to gain a new way of seeing the everyday.
Man has observed nature and gained knowledge, so by turning on our own urban (peri/semi/hardcore) environment, what do we see? By considering and applying rural/nature tactics of observing, tending and protecting to the activities of the urban environment we should be able to produce new knowledge of our everyday existence.
Working in groups you are required to design and construct a “hide” and a “folly” which are vehicles or devices to observe and draw attention to the everyday. These ‘structures’ should act as the focus for the observation activities and should be carefully considered in terms of function and aesthetics. Your device can be located where you choose and observe what you want but this may require negotiation (and ethics). The knowledge gained from the device should then be communicated in a method and format, which is stimulating and informative.
In your development work you should respond to the following themes:
Observation – Function – Knowledge – Emotion – Narrative – Time – Aesthetics - Materials.
On Lookout: observing the everyday
Project brief
This project is intended to encourage risk and experimentation in your creative ideas. It should enable you to test and consider your research methods, development and production of a solution as a collaborative group. It should also challenge you in how you manage contrasting forms of knowledge for your practice
Primary knowledge and inspiration is achieved through the observation and experience of things. We can gain understanding through this activity but how do we then document and communicate this knowledge? This knowledge can be technically, qualitively, quantitatively or narratively communicated. It can be textual or visually represented - metaphor, reportage, analogy, narrative etc.
Your task is to merge experience and knowledge so bridging the gap between the activities of our everyday environment and knowledge in such a way that we will be able to gain a new way of seeing the everyday.
Man has observed nature and gained knowledge, so by turning on our own urban (peri/semi/hardcore) environment, what do we see? By considering and applying rural/nature tactics of observing, tending and protecting to the activities of the urban environment we should be able to produce new knowledge of our everyday existence.
Working in groups you are required to design and construct a “hide” and a “folly” which are vehicles or devices to observe and draw attention to the everyday. These ‘structures’ should act as the focus for the observation activities and should be carefully considered in terms of function and aesthetics. Your device can be located where you choose and observe what you want but this may require negotiation (and ethics). The knowledge gained from the device should then be communicated in a method and format, which is stimulating and informative.
In your development work you should respond to the following themes:
Observation – Function – Knowledge – Emotion – Narrative – Time – Aesthetics - Materials.
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